Narrative designer and game writer from Montreal. After my DEC in cinema, I graduated in game studies, screenwriting, creative writing and recently in game design.

I am specialized in narrative writing, world building and character design, but also in interactive storytelling. Those skills allow me to work on a game story from the beginning of the development to its very end.

In 2016-2017, I greenlit and released two games on Steam: In the Darkness of the Sea and It Lurks in the Woods. Both of them are available for free. During those times, I also worked with the studio Trebuchet on Prison Boss VR, which came out on Steam in 2017 and on PS4 in 2018.

I worked at Ako Studio as a narrative designer for two years.